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<div class="title">PLATEAU.h</div>  </div>
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<a href="_p_l_a_t_e_a_u_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00009"></a>00009 <span class="preprocessor">#ifndef PLATEAU_H</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#define PLATEAU_H</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include &quot;<a class="code" href="_c_a_s_e_8h.html" title="facopoly  Permet de créer et gérer les différentes cases du jeu">CASE.h</a>&quot;</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 
<a name="l00018"></a><a class="code" href="struct_p_l_a_t_e_a_u.html">00018</a> <span class="keyword">typedef</span> <span class="keyword">struct</span>{
<a name="l00019"></a><a class="code" href="struct_p_l_a_t_e_a_u.html#a7289245bcdc74845e37a623709941d20">00019</a>     <a class="code" href="struct_c_a_s_e.html" title="Module des cases du jeu.">CASE</a> *<a class="code" href="struct_p_l_a_t_e_a_u.html#a7289245bcdc74845e37a623709941d20">ca</a>;
<a name="l00020"></a><a class="code" href="struct_p_l_a_t_e_a_u.html#a18102b1dc7c3777253877f01c5f72d80">00020</a>     <span class="keywordtype">int</span> <a class="code" href="struct_p_l_a_t_e_a_u.html#a18102b1dc7c3777253877f01c5f72d80">dimx</a>;
<a name="l00021"></a><a class="code" href="struct_p_l_a_t_e_a_u.html#aff79e1b264b706a86f792fc1d5e37746">00021</a>     <span class="keywordtype">int</span> <a class="code" href="struct_p_l_a_t_e_a_u.html#aff79e1b264b706a86f792fc1d5e37746">dimy</a>;
<a name="l00022"></a>00022 } <a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a>;
<a name="l00023"></a>00023 
<a name="l00029"></a>00029 <span class="keywordtype">void</span> <a class="code" href="_p_l_a_t_e_a_u_8h.html#aa6465ec365a191d3a9e7142d191a3b92" title="Initialisation du plateau de jeu.">plInit_Plateau</a>(<a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *pl);
<a name="l00030"></a>00030 
<a name="l00036"></a>00036 <span class="keywordtype">int</span> <a class="code" href="_p_l_a_t_e_a_u_8h.html#ae49afbb08d6c680abb39a7833aa4f856" title="Accesseur.">plGet_Plateau</a>(<a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *pl);
<a name="l00037"></a>00037 
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="_p_l_a_t_e_a_u_8h.html#a5eaae94eef273da6574138e0390c6527" title="Mutateur.">plSet_Plateau</a>(<a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *pl);
<a name="l00044"></a>00044 
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="_p_l_a_t_e_a_u_8h.html#a8d97c29a5b8d952862b23e3714d57046" title="Libération de l&#39;espace alloué">plLibere_Plateau</a>(<a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *pl);
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
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